Update:
Oh, and Captain Toad is coming too...
Original Article:
Super Mario Maker truly is the game that keeps on giving, as today brings us an update which adds P Warp Doors, the Fire Koopa Clown Car and more to be used when creating levels. But what fun is an awesome level design without cool costumed characters to play with?
Nintendo has revealed today that two new NES Remix event courses will be made available on 31st December. Completing these will bag you Excitebike and Birdo costumes for you to use in your own creations.
We recently learnt that data miners had stumbled across a neat Super Mario Land-inspired costume, so there are clearly lots more retro styled costumes yet to come.
As always, let us know what you think about these fun freebies with a comment below.
[source twitter.com]
Comments 34
They also posted on twitter about Captain Toad costume.
I find it fantastic that there are a massive amount of costumes in Super Mario Maker. I have unlocked all of the amiibo costumes apart from the unreleased amiibo.
Costumes are fun and all, but c'mon guys...we need more assets!
That excitebike costume looks awesome!
I'd love to make an Excite Bike inspired stage but for that I'd need slopes.
Are they still limited to the first stage design only? I don't understand how a game that is limited to 4 design choices of all, the Mario games out there then limits it's skins to only 1 stage, but people keep lapping them up and asking for more. Nintendo gives us breakfast, but we have to starve for lunch, snack and dinner, and nobody calls them on it. There's a skin for that too
@OorWullie If they ever do add slopes the first thing I'm doing is editing one of my existing levels to have them. (and checkpoints since I made it back around when the game first came out)
Captain Toad as well!
@rjejr Well the idea is each version has a unique power up set. Mystery mushrooms are unique to the 8 bit version. Just like the propeller mushroom is unique to the NSMB version.
@Ryu_Niiyama "Just like the propeller mushroom is unique to the NSMB version."
But the propeller mushroom is free. For a $13 amiibo the skin should exist in all 4. I'm ok w/ the free skins we are given being in 1 I suppose, but we shouldn't have to work too hard for them. Like beating a special course.
No effort = they can do what they want
Effort or money = make it game wide
Daisy never ever
This marks Birdo's first appearance as a playable character on the Wii U. Nice!
Nice.
@Ryu_Niiyama OK, didn't like my first reply, sounded angry - I was rushing out the door to take my kid to the school bus stop. So thanks for the reply, it does make sense. I'd still prefer "skins" on all 4 worlds, but I can understand their thinking a little better now. Don't like it or agree with it, but you explained it well enough that I can stop harping on it now.
@rjejr Gotcha. I was widdle confused by your first reply. I like the skins for the super mario bros sections because if you really think about it there weren't a ton of power ups for that game. I think a lot of people are forgetting that. So it really fleshes out a game mode that doesn't really stand up well against the others otherwise. Plus its fun (to me at least) to have to plan around the powerup dependent on what version you are playing/creating in. I do wish they made it that you can get the skinny mushroom whenever you want though. I honestly wouldn't be surprised if they don't work on mystery mushrooms for a bit and then move to the other modes to add more power ups (could be wrong, but I can see it happening).
Birdo, eh? I'm still holding out hope for a full SMB 2 design pack. Heck, I'd even be willing to pay a few extra bucks for having it as DLC.
why don't i have this yet?! tell me @Nintendolife and @Nintendo?
(getting it soon. tho, i really would like too. )
@McGuire I second this!
H*ck yeah Birdo, my second-favorite trans Mario character!
@Ryu_Niiyama You can unlock the skinny mushroom by beating the NWC levels, which you unlock by playing all the levels in 10-Mario Challenge.
Ahhh I still don't have the last DLC. I have so much to catch up on
@rjejr you can unlock all the amiibo outfits through 100 Mario challenge so its still technically free.
@Ryu_Niiyama My problem is my first Mario game is Super Mario Sunshine. My first Nintendo console was the Gamecube. I don't own any rose colored nostalgia glasses for anything predating that. I don't want to look at 8 or 16 bit pixels in either new games trying for the "retro" look or in the orignal games themselves. Anything before Playstation and Gamecube graphics just doesn't appeal to me.
@rjejr you can unlock every amiibo skin without an amiibo. You do it by beating the 100 Mario challenges
@faint But my time is more valuable than money. Unlocking is still a "price" to be paid.
@Adamario Heh. Learn something new everyday. I'll work on that this weekend.
@rjejr Ah your view point makes more sense now... um then without snark I'd say that SMM might not be the game for you since it really leverages that 30 year long relationship (I came into the world a month after SMB!) that some gamers have with the franchise. Yet it flips it on its ear (which is why the costumes are so cool). Also did you just start gaming in general around the gamecube era? I'm asking because your view on unlocking sounds like that a a younger gamer (I know you are older than me but it sounds like I've been gaming longer).
@Ryu_Niiyama Yes and no. I'm more of a split gamer. I played a lot in the beginning, had Pong, and a home computer in 1983 that came with a few early games - on cassette tapes - and I tried to program a few others. And the original Atari and the 7800. And of course I've spent my fair share of quarters in arcades throughout the 80s. Mostly on Q-Bert, Phoenix, Xevious and Gyrus, but dabbling in Space Invaders and Ms Pac -Man. But then in 1988 I went to grad school and for a few years I didn't even have a tv, and I honestly can't recall any video arcades around campus. Not a single machine. Though there was a Hooters and a BW3 so I sort of traded in videogames for beer and women.
Then in 1998 I got a PS to play Parasite Eve and my friend bought me Final Fantasy 7. Around 2001 I got a Dreamcast for it's lifelike - at the time - 3D graphics. Then in September 2003 I bought a Gamecube when it hit $99 and bought Starfox Adventures, Luigi's Mansion and Super Mario Sunshine for $20 each on the Player's Choice line and SSBM for $30.
So I basically skipped the 90's, NES. SNES, Genesis, Saturn and all the handhelds. And I suppose all the alcohol in the 80's wiped away my desire to revisit the Pong and Atari years.
@rjejr Wow that is a big jump. So how do you feel about the indie need to go retro? Personally as a person that played video games extensively during that era, I feel that a lot of them pull the WORST parts about 8 and 16 bit gaming and leave out the stuff that made studios like Capcom, Enix, Konami and Squaresoft all of their money.
Still no Daisy costume
Sweet hopefully super mario 2 level content will be here soon that would be awesome
@OorWullie Excitebike = Slopes confirmed!
@Ryu_Niiyama I'm not a fan of retro. Things don't need to be photo realistic, but I think things can be done simply w/o the pixels. If you are a one man team like RCMADIAX making very simple games that's one thing, but a game like Shovel Knight I'm sure they could have just done away with the black pixel outlines if they wanted too. Look at Fast Racing Neo. Or Castle Crashers and Alien Homind by The Behemoth. Just smooth things out and fill things in, stop making them pixeled on purpose.
@rjejr Your amiibo argument is highly flawed. You aren't paying $13 for a skin; you are paying $13 for a Nintendo figurine, as well as any bonus content the figure may provide, which, in most cases, is more than just a MM skin anyways.
That aside, it would be a rather large task to make renders for all 120 amiibo skins in the NSMB style alone, not even thinking about doing the same for the other two. Doing so would take a lot of development time, especially when the game has already released and there is a smaller amount of people to work on the game.
@fed0ra7 I'm aware it would not be a small undertaking. That doesn't mean I have to like the way it currently is. People are obviously working on new skins all the time, maybe instead of having them work on new skins, like the Badge Arcade bunny and Birdo, they could work on bringing the older skins to the other 3 designs first? Ot instead of the bumpers. Or the clown car. There are always trade-offs, and I'd prefer the skins in all the settings.
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